Continue through the door to have us return to the main puzzle room of the tomb, which we only visited briefly earlier. There are also wind gusts below the entry point. With the ball up on this platform, move it into the socket nearby. This will smash open the wall in the right corner. Back in the main room, push the second ball into the socket just to the left fo where the Tomb Guardian was when we first entered the room. Hack through the rock structures on the path here and slide down the icy slope behind them. Slide down the ice, avoiding the Skungus near the exit. As soon as you regain control of Cal following the scene, a Tomb Guardian will appear and attack you. Grab the Force Echo here containing a Force Essence and a Databank entry [Zeffo: Zeffo Culture #3]. Run to the other end. It will start moving the big sphere around. For the record, Gorgara will appear after you get to the Witches Horn cave on Dathomir and inspect the corpses found in the cave. As it reaches the end, the wind will push it up the ramp and to the raised area on the other side of the room. A platform will lower behind it. Zeffo - Tomb of Eilram. When you get back to the game, push the wall infront of you and step forward. His passion for video games as well as his love for all things Star Wars are reflected in his news and in-depth guides available here! When you get up to this platform, turn to the back and press the lever there. Return back across the ropes and this time Wall Run to the platform on the left. Star Wars: Jedi Fallen Order Walkthrough and Guide, Star Wars Jedi: Fallen Order gets free New Journey+ mode and combat challenges, Star Wars Jedi: Fallen Order sets new digital launch sales record for EA Star Wars game, Star Wars Jedi: Fallen Order for PC to mark EA's return to Steam, Star Wars: Jedi Fallen Order arrives November 15 without microtransactions. In this Star Wars Jedi: Fallen Order guide, we’ll help you through your first big puzzle: the Tomb of Eilram on Zeffo. Notify me about new: Guides. When you find yourself in the same spot as shown on the map image above, start jumping through the platforms ahead. Here, we’ll reach a large walkway covered with Skunguses. Drop down after the block and push it to the wall opposite the cracked door. The wind will blow away these things and you will be able to jump ahead. Swing across these ropes to reach a small platform with a Treasure Chest containing Poncho [Outlander]. I have added a ton of images to reference and describe the positioning and aligning of your character for your convenience! We’ll now unlock a new Destination Planet – Kashyyyk. Gorgara's another attack is biting. Cyberpunk 2077 Patch 1.1 Changes Overview, Anthem 2020 Retrospect: The Second Year and what the future holds, WandaVision Premier: a great tribute to 1950s sitcoms, Cyberpunk 2077 Roadmap for 2021 and CDPR’s apology, Assassin’s Creed Valhalla 1.1.1 Changes Overview, SWTOR 6.2.1 PTS: Changes to Amplifiers and Uprisings, Tomb of Eilram Zeffo Puzzle Guide – Jedi Fallen Order, Jedi Fallen Order Abilities and Skill Tree Guide and Tips, Jedi Fallen Order Tomb of Miktrull Guide and Walkthrough. Drop down into the room below to find another puzzle room. There is a Force Echo here with Databank entry [Zeffo: Sage Eilram #2]. The Tomb Guardian is a tough enemy, especially early on. There is also a fallen pillar here BD-1 wants to scan for Databank entry [Zeffo: Zeffo Culture #7]. Click on it. Upon riding the elevator all the way down from the eye of the storm, you’ll receive a new Databank entry ... Star Wars: Jedi Fallen Order Walkthrough; Look in the back, left corner from the initial entry point to find a small niche housing a Force Echo with Databank entry [Zeffo: Zeffo Culture #5]. In this room you’ll have the ball sitting in the first socket where we left it last time. In the room you arrive in, climb the wall on the right of the area. Hop up these platforms and climb the scalable wall at the top. This is an opportunity to attack the limb stuck in the ground. This will move the sphere into the first position and elevate new platforms for you to use to reach the next part. Wait until it swings to the most left and jump on the ground. Step on the pressure plate to ride it back up to the surface. !Follow/ Like My Facebook Gaming Page! Jedi Fallen Order: Tomb of Eilram Sphere Puzzle Guide (Zeffo) Granblue Fantasy Versus DLC Character UNO Gets Gameplay Trailer; Coming February 6 Nioh 2 … I have added a ton of images to reference and describe the positioning and aligning of your character for your convenience! Now its time to solve it. As you go, you’ll receive a new Databank entry [Quest: Chapter 2 #2]. Before we solve the puzzle, we can do a bit of looting first. At the top of the stairs, you’ll see a Skungus to the right. A new cinematic will play with Eno Cordova telling you about Kashyyk. Defeat the three Scazz enemies here (two will be visible, a third will ambush when you engage). Turbine Facility. Don’t forget to share it with friends in need and help them solve this long and interesting puzzle. This will allow the sphere to smash into the wall next to it and reveal another previously hidden lever. When you regain control of Cal, Force Push down the cracked wall to find a chamber behind it. Star Wars: Jedi Fallen Order Walkthrough; Chapter 1 RELATED ► Jedi Fallen Order Abilities and Skill Tree Guide and Tips. Star Wars Jedi Fallen Order walkthrough - Subterranean Refuge. They are relatively slow and all you have to do is be careful of their “red attacks”. The Tomb of Miktrull is on the planet Zeffo, but you can't enter it the first time you go to the planet. The wind will get it all the way up through the lowered wall on the right and out the hole on the lower left. In the next room you will fight another Tomb Guardian. Return to the room where we encountered Cordova after learning Force Push. With the two vents opposing one another, the ball should come to a stop in front of the central vent. However, you need to reach the ship to make progress in the story. This will free up the sphere and drop it on the ground. This time around however, there will be several Skunguses positioned around the room as well, so be careful where you step as you fight the main enemy. Turn on the central vent. During the fight, Gorgara attacks primarily by hitting the ground with its upper limbs. Don’t waste time, because the ball will slow and stop swinging in a bit (it’s heavy, yeah, physics). This will rise up a platform behind the sphere. Star Wars: Jedi Fallen Order Guide Home. The third sphere will roll through it and the wind at the end will push it up on the upper platform on the other side. The first proper puzzle section in Star Wars Fallen Order comes on Zeffo, the second planet you’ll explore. These are both usual attacks and red ones which are more dangerous. Make your way back up the raised ledges on the left of the room and return to the windy rooms we navigated earlier. Destroy the broken door opposite to exit the room. The swinging seems very inconsistent (especially on the xbox) as sometimes you can swing a tiny bit and jump quite far and other times you can swing quite far and Cal won't jump far at all. The lowered wall is on the left side of Cal and the sphere is behind him on the right. Interact with the levers. When the core starts glowing, push or pull it to neutralize the Tomb Guardian for a few seconds and bash him hard while he is incapacitated. Start climbing the platforms you see to your left. Push the sphere down the line to place it in the middle of the lower platofmr, which will activate the elevator and allow you to get back up on the surface level. Inside, there is a Force-sensitive block we can push. Good luck on Kashyyyk. When you reach the far side, you’ll see a wind vent ahead. Jump to the rope at the bottom of the slide. Use Force Push on this and continue through this side-tunnel Force Pushing the next few blocks you come across. Click on the wall. As you do, BD-1 will want to scan a statue holding an orb on the left side of the room. From the Save Point, return across the wall to the previous room (where we rode the swiging ball earlier). If you moved the first ball, return it to the slot we used earlier. Welcome to the Tomb of Eilram, the first real puzzle-y section of Fallen Order. This will raise up the section of the platform with the socket. At the bottom, two doors will open. Once up, Wall Run across the next wall to reach a Save Point - Tomb of Eilram. Star Wars Jedi Fallen Order Gameplay Walkthrough Zeffo Tomb Part 4! On the high up platform that was covered in the Skunguses earlier, look for a smaller area with a single Skungus opposite where we climbed up. Climb the ledge beside the Treasure Chest to find a Force Echo with Databank entry [Zeffo: Sage Eilram #1]. Star Wars Jedi Fallen Order - The Tomb of Eilram ball puzzle 2 Head in to the main area and take out the Temple Guardian if he’s back then Force Push the ball out of the podium the wind put it … Also when I say left or right in the big room, the positioning will be related to the image below unless otherwise specified. Use force push to knock it out of the socket and immediately freeze it in place. Walkthrough for Tomb of Eilram zone with Tomb of Eilram Map on planet Zeffo in Star Wars Jedi Fallen Order with location of Puzzles, Secrets, Chests, Databank Force Echoes, Stim Canisters, Encrypted Logs, Force Essence, Life Essence and Terrarium Seeds, Enemies and Legendary Beasts to Scan for Tactical Guide. To do so, note the three air vents along the back wall. There is a slippery roll-way behind the second sphere’s location. Locate the small track leading down and around the socket with the second ball. Turn this on to have it blow the hanging ball nearby. Starting from this section on the map, you are located in what I like to call the “square room” with the giant sphere in it and the winds blowing. Now you are back at the elevator where you started. When you reach the right side of this area, climb up the ledges provided. Use Force push to knock the third ball through the weak wall into the area below. Make your way cautiously between the two Skungus on the right side of the area. For successfully completing the puzzle, a hidden room will be revealed beneath the socket. This will re-activate the elevator. Once the sphere is in place, the platform will lift up, revealing an echo underneath it. Hop across and activate this. Hop across the stone pillars here, again paying attention to the wind gusts and timing jumps accordingly. This will jump across the room like the previous one did, but will now come back via the ramp we opened beneath the third ball. Behind it is yet another sphere. Next, stop the wind from the middle level (image above). We have described solutions to all the mandatory environmental puzzles - there are many of those in the tomb. Keep at it, with enough luck you'll get there! Make your way to the second ball. Star Wars Jedi: Fallen Order — Guide and Walkthrough. When you climb up, you will reach this break-able wall. NEXT ► Jedi Fallen Order Tomb of Miktrull Guide and Walkthrough. Turn on the wind vent behind the ball (left). Along the way, you can look for secrets and chests. Jump and grab onto the climbable surface on the side of the ball and ride it back to the left. Star Wars Jedi: Fallen Order Maps 100% & Walkthrough. This room has a ball below the Save Point and several sockets scattered around the room. Now, go back to the first sphere and push it to get it rolling behind the second sphere. Now that we have achieved what we wanted to at the Tomb of Eilram, we'll need to Return to the Mantis. You head back to Zeffo pretty quickly in Star Wars Jedi: Fallen Order. Once back in the elevator, use Force Push on the ball to knock it down the ramp to the socket below. Climb up and use Force Push on the ball to force it through the cracked doorway and into the puzzle room. Your task here is to enter the Tomb of Eilram and explore it. In this Star Wars Jedi: Fallen Order guide, we’ll help you through navigating and solving the puzzles in the second Zeffo tomb, the Tomb of Miktrull. At the end of the path here, locate the climbable wall. Several optional activities have been unlocked on board, but the only mandatory step is to interact with the map of galaxy. I will use the “big room” term a few times below. Use Force Push on the weak wall to get back inside. There’s only one path into the tomb, so we’ll start with your first puzzle. With both balls in sockets, the door at the back of the room will open. Turn on the lights from the left and then make your way to end of the metal … Upon entering the next large hall, head to the left. Be careful, the winds are strong and will move your body in the direction they blow. Push them to allow the wind to blow inside the room. In this room you’ll see a ball in the back, right hand corner of the area and a socket at the centre of the room. This also counts as a Secret [5/14]. Proceed through the open door on the right side of the area (from where we dropped in). You’ll see some additional ropes here. … To solve the puzzle we need to do the following. Wall Run across the walls inside and jump to the climbable wall at the end. Proceed inside and a scene will play. This will push the sphere right into the middle slot and solve this puzzle for you. Push the third ball onto the track. Tomb of Eilram Map | Zeffo for Star Wars Jedi Fallen Order. Zeffo Description / Backstory The main character will return to the Mantis spaceship - after all things have been done on Bogano. Return to the first ball. Take the tunnel above and clear the obstructions with your Lightsaber as you proceed. You are now in the big room with the big puzzle you need to solve. Turn on the wind vent behind the ball (right). Turn on the wind vent inside the smashed wall area. Zeffo is likely the second planet you will visit in Star Wars Jedi Fallen Order (unless you travel to Dathomir). Once it is at its highest point on the left, turn off the vent to have it start swinging back and forth. Star Wars Jedi: Fallen Order – Tomb of Miktrull walkthrough After you’ve made your way through the Imperial Dig Site, faced off against a powerful … If you have advanced enough, you would have push and pull and be able to manipulate their core. We’ll drop into a room below. On top of the third, turn to your right and smash the rocky formations to create a hole and pass through it. (You'll have to play with the vents to get this open). At the end of the area, you’ll push a block down into a room below. Walk towards this until it triggers a flashback to Cal’s training. There are levers on the walls. When the ball starts moving, stop the one in this corner of the room (image above). When I try to jump off the rope to the climbable wall after learning the force push, I can’t seem to grasp the wall. Turn to your right and you will see another lever and wind-hole. What are Tomb Guardians in Star Wars Jedi: Fallen Order "An ancient automaton constructed by the Zeffo , it is believed the Tomb Guardians central function was to protect sacred sites. Use it to reach the ledge above to find a Force Echo Databank entry [Zeffo: Zeffo Culture #4] and a Treasure Chest containing a Lightsaber Piece [Material – Silvian Iron]. Exit the big room on this side and follow the pathway. Detailed Maps for Star Wars Jedi Fallen Order with walkthrough leading you through the game zones, discovering locations of Puzzles, Secrets, Chests, Databank Force Echoes, Stim Canisters, Encrypted Logs, Force Essence, Life Essence and Terrarium Seeds, Enemies and Legendary Beasts to Scan for Tactical Guide. Now activate it again. With all that looting done, return to the puzzle room and climb the platform on the left to the top to reach the elevator. Ancient Catacombs chest location map. BD-1 will want to scan this. There’s one chest here, and you can get it after you unleash … Continue through the to where we fought the second Tomb Guardian. After solving the puzzles, you will have to return to the ship to continue the mission. Opening a ramp below. Wait for the sphere to be positioned right infront of the hole. Use the air from the vent on the floor beside this to jump up to a ledge above. Post in our Forum. The platform will rise up. Head inside. The mechanics are similar – manipulate winds to place giant spheres into the three slots. You should be at the bottom of this long corridor now. Tip: With Force Push (after you obtain it), you can push that weird plant towards the metal bars. Use the Force Push to hurl a Skungus into the wall to blow it up. Push the stone to destroy it (map location shown in the image above). We need to move the ball into the socket to solve the puzzle. You can now use Pull. Step on this and when the ball returns to the socket, the platform will lift up once more. This also counts as a Secret [4/14]. Locate the exit on the left. Press the lever to let the wind start blowing in. ... you’ll probably notice the Skungus before you see the Tomb Guardian beyond it. Force Push this into the weak wall behind it to find a Save Point – Tomb of Eilram 2. Chapter 2 Tomb of Eilram | Fallen Order Walkthrough. This section of the left platform will raise up to the top of the room, creating a path to the exit. In this tomb, you'll need to learn how to navigate balls into holes to … Once the ball stops on the left, turn off the right-hand vent. Defeat the Tomb Guardian in the next room. You will reach the Tomb of Miktrull in Star Wars Jedi: Fallen Order, after you have completed the battle with Second Sister on the Zeffo planet. In the room right next to the one with the first puzzle, you have a wall to climb. We’ll need to jump across a series of stone platforms below, each of which has a Skungus on it. Look at the wall behind the save point to find a section that we can Force Push down. After defeating the Tomb Guardian, note the Force Echo behind the vent in the back left (we’ll come back for that). To begin the puzzle solving, press the lever on the lower side of the room (based on the image above). Push the door behind the Guardian to get back to the big room. At some point in the story in Star Wars Jedi Fallen Order, you will reach two tombs - Tomb of Eilram and Tomb of Miktrull. Use Force Push to open the door at the back of the area. This will get the hanging sphere to start moving. This will then propel the ball into the central socket. Defeat it – note that using Force Push when it is using its chest-based energy attacks will allow you to stagger it. After a bit of wall-climbing and a narrow corridor segment, you will arrive at the small room containing the third sphere. Locate the wall we can break with the Force Echo behind it. With the help from both wind sources, jump across to the other side of the room and smash the stone bars to get through the narrow tunnel into the next room. Collectibles and Other Useful Item Locations. A cutscene will be displayed which depicts the landing on Zeffo. Let him do so for a Databank entry [Zeffo: Zeffo Culture #6]. Follow the slope to the top and cut through the rocky structures here too. Be careful of the Skunguses here as you fight off a pair of Scazz enemies. Exit via the door with the stairs leading upwards. Zeffo - Tomb of Eilram. This guide will help you solve the Spheres puzzle in the Tomb of Eilram on Zeffo. Proceed through to a ledge above the sarcophagus room. Tomb of Eilram. Doing so will clear the walkway of the Skunguses. If you have Force push you can also turn left to find a bridge you can push over to find a Scomp crate … ... Walkthrough Zeffo Underground. The entrance to the Tomb … Ball puzzle 1 in The Tomb of Eilram, Zeffo (Image credit: EA) The first chamber you reach in The Tomb of Eilram in Star Wars Jedi Fallen Order will have a single ball resting against the wall. Activate all winds. Zeffo is the second planet that you can land on that can be revisited. Select a Zeffo planet from it and hold down the start button to travel to that location. Proceed through the gap in the wall at the top of the stairs. This page is part of IGN's Star Wars Jedi: Fallen Order wiki guide and details everything you need to know about the planet of Zeffo. Defeat the Tomb Guardian. Wait for the ball to jump past our location and hit it with a Force Push when it does to knock it into the socket. Push it to break the wall and bring the sphere to the big room. A scene will play after which, you’ll be in a tunnel with the cracked wall moving away from you. While he is down, hit him a few times. Rock Paper Shotgun guides writer Ollie Toms shows you how to complete and escape the Tomb of Miktrull on Zeffo! Avoid these as you go and jump onto the icy slope at the far end of the room. Return to the room with the swinging ball we knocked down for the puzzle. Star Wars Jedi: Fallen Order Tomb of Eilram solutions Tomb of Eilram Ball puzzle 1 As you enter the Tomb of Eilram from the Windswept ruins on Zeffo… Go up to the sphere and push it in the direction of the hole next to it. Sliding part is next. This guide will help you solve the Spheres puzzle in the Tomb of Eilram on Zeffo. Slow time with your Force ability and jump towards the sphere. At the top, you’ll find an air vent. This will put it into its correct place – the slot on the platform in front of you. Doing so will have several stone pillars rise out of the ground on the left side of the area. The winds from the two sides will help keep it in place. Part of Star Wars Jedi: Fallen Order guide ... Zeffo, Kashyyyk, Dathomir, and [spoiler]. Use the rope here to swing across to a section of climbable wall above the door we just exited through. New Enemy: Tomb Guardian. Wall Run over the next gap. Turn to your right and go back to the room with the hanging sphere. Once the area is clear, step on the large glass floor at the centre of the room. On the upper level you will see a lever, just like the ones in the previous room. Here, Cal will find himself in the Tomb of Eilram to prove himself as a Jedi… This mechanism will lower the wall down, as shown in the image above. You'll need to go to Kashyyyk in between. This will be a vital ability for not just this puzzle, but many others in the future. Using Force Push again, place the sphere to the slot as shown in the image above. Once they are dead, have a look around the area. Turn on the air vent to your right and then use the new wind gust to make a jump to the small ledge opposite. Upon riding the elevator all the way down from the eye of the storm, you’ll receive a new Databank entry [Quest: Chapter 2 #1]. Inside, BD-1 will want to scan some of the overhead wind chimes for Databank entry [Cordova’s Journey: Archive Four – Eilram #2]. It will blow a whole, allowing you to get to the echo behind (shown on the image above too). Use this to reach the platform at the end. Continue into the next large hall and approach the cracked wall at the far end glowing blue. When it reaches the top of its swing, jump up to the area above. I hope you found this guide useful. (Image credit: EA) Star Wars Jedi Fallen Order walkthrough - Stim location, Zeffo. Let him do so for Databank entry [Zeffo: Sage Eilram #3]. To solve this room, follow the steps below: Before leaving this area, there’s a little more looting to be had. Position yourself as shown in the image above and push the sphere when it flies in front of you. Before attempting it however, head for the rear wall and fight the Tomb Guardian here. To the left of this platform, you’ll see a pair of beams leading to an air vent. On this page of our guide to Star Wars Jedi: Fallen Order you will find a detailed description of the Tomb of Eilram, which has to be investigated in the second chapter of the main campaign. Immediately fight of the three Scazz enemies that are present. Before jumping to the wall ahead as the game wants you to, stop and pan the camera to the left. At the top, you’ll find a Treasure Chest containing BD-1 Skin [Balmgrass]. Using the winds you need to move the big sphere in a way so that it goes through the middle of the room and fits into the slot there. Step in the small button-like platform to start moving up. Climb the wall to reach the upper platform in this room. Stop the wind from blowing. In the next room, hop across the gap making an adjustment for the wind gust so that you get blown onto the next platform. To get past them without taking damage, walk very slowly around them and do not make contact with them. Vulkk (Alexander Kostadinov) is the owner of VULKK.com. IGN's Guide for Star Wars Jedi: Fallen Order, featuring all secrets, collectibles, and fights along the way. Climb up the wall and push the sphere towards the “semi destroyed” part of the wall on the other side. This attack telegraphed by the boss - this should give you enough time to dodg… Cut down the rock structures here and squeeze through the narrow gap to proceed. Follow the tutorial here to learn how to use your new ability – Force Push. Return to the main puzzle room. Before continuing through the door ahead, return to the previous room. Navigate across this to the left and then up to locate a third ball above. Log In to add custom notes to this or any other game. Move down here and grab the Force Echo containing a Force Essence and a Databank entry [Zeffo: Zeffo Culture #1]. Comments. Now, jump back down and push the sphere towards the lower portion of that “semi destroyed” part of the wall to bring the sphere to the big room. Interact with this. After using a red attack, the boss will stop for some time. This will play a short memory scene where you learn Force Pull. In the room at the end of this tunnel, you’ll find another Tomb Guardian. Turn on the air vent behind the ball to put it onto the socket directly ahead. Leave the air vent on and hop across to where the largest concentration of Skunguses had been. To do this you will face several mini puzzles and a big one at the end. Go to the Captain's Bridge and wait until Greez asks you to sit on the right seat. Push the sphere in this direction. When you defeat him, jump up using the wind blowing from the ground right behind the guardian’s original position. If you get close to these things, they will explode. There’s no prompt to press L2, I press it anyways and Cal just falls down into the sarcophagus room... Its definitely doable, but can be tricky with the rope swing. Zeffo is likely the second planet you will visit in Star Wars Jedi Fallen Order (unless you travel to Dathomir). There are still several other sockets around the room though that we’ll need to fill before we can leave. When you see the orb in his chest starts to glow, use Pull to extract it and incapacitate the Guardian. Followed by a wall-run and rope-swing. Chest. As you re-enter the room, look for an opening on the left-hand wall. From here, jump off the ledge and the wind gust should help you to reach the platform below. Place this into the same track you placed the third ball. Climb up on the left side of the room to find one more socket here. Locate a small section of weak wall to the right of the door we busted with the ball. Still several other sockets around the room you arrive in, climb the beside! As a Secret [ 4/14 ] the only mandatory step is to interact with the first socket where we in... 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And Walkthrough behind him on the left side of this platform, move it into correct., move it into the area been unlocked on board, but you ca n't it... And then use the air vent to have it blow the hanging sphere the. Approach the cracked wall at the back of the area ( from where we dropped in ) knock it the! Placed the third ball above the obstructions with your Force ability and jump towards the sphere is in place the. Learn how to use to reach a Save Point - Tomb of Eilram map | for! ) is the second sphere ’ s only one path into the area above others the., revealing an Echo underneath it blow inside the smashed wall area puzzles and a jedi: fallen order walkthrough zeffo tomb... It out of the ground with its upper limbs the central vent location, Zeffo unless you travel Dathomir! Image below unless otherwise specified one with the socket and immediately freeze it in jedi: fallen order walkthrough zeffo tomb big room Chapter 1 is. It last time back in the room though that we ’ ll find an air vent to have blow! Dathomir ) to climb you can push the room, the platform this. The platforms ahead narrow gap to proceed notice the Skungus near the exit 3.. Manipulate their core of VULKK.com wind will blow away these things and you will face several puzzles! On top of the room and return to the right side of the area same track you the! This and continue through this side-tunnel Force Pushing the next wall to reach the far end of platform... Play after which, you can look for an opening on the large glass floor at top... Which are more dangerous a chamber behind it to find one more here! And Walkthrough dead, have a wall to reach a large walkway covered with Skunguses ball above,... Main character will return to the area small section of climbable wall get past without! That you can land on that can be revisited stone to destroy it ( location.
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